Unity Labs / MovingFloor
A sandbox of small Unity demos. MovingFloor raises and lowers a grid of tiles around the player using a distance range and an animation curve. It has two implementations — plain CPU and a compute shader — to compare the cost. The hero of this page is a JavaScript port of it.
source ↗Unity Labs / Belt
Conveyor belts that never move. Each belt is a kinematic Rigidbody that, every physics step, jumps backwards and then MovePositions back to where it was. It stays put, but the engine sees a moving surface, and friction carries whatever sits on it. Click the belts to drop a box.
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